Build between waves. Hold the core when they come. Nothing heals for free.

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How a round goes

Top-down, one map at a time, no timers on you between waves. Take as long as you want — the lane won't open until you say so.

  1. Place your defenders

    Pick a defender, drag it over the ground and a ghost shows exactly where it lands. Green means it fits, red means something is already there. Rotate the camera, find your angles, lock it in.

  2. Hold the lane

    The wave walks in and heads for the core. Whatever slips past your line starts hitting it, and the core is the only thing on the map you can't rebuild.

  3. Spend what you earned

    Every kill pays. Upgrade the towers that carried the wave, tear down the ones that stood there looking pretty, and open the next wave when your line is ready.

Where it's at

Built solo in Unreal Engine 5. It's early, it's playable in pieces, and it gets a little bigger most weeks.

Running
RTS camera with pan, rotate and zoom. Grid placement with ghost preview, selection outlines, first wave enemies walking the lane.
Next up
Upgrade paths, more defender types, enemies that don't all behave the same, and a full round you can win or lose.
Release
No date. When there's a round worth losing sleep over, there'll be a build to play.

Come watch it get built

Devlogs, work-in-progress clips, and the occasional bug that's funnier than it should be. Say hi, break things, tell me what's missing.

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