Build between waves. Hold the core when they come. Nothing heals for free.
Top-down, one map at a time, no timers on you between waves. Take as long as you want — the lane won't open until you say so.
Pick a defender, drag it over the ground and a ghost shows exactly where it lands. Green means it fits, red means something is already there. Rotate the camera, find your angles, lock it in.
The wave walks in and heads for the core. Whatever slips past your line starts hitting it, and the core is the only thing on the map you can't rebuild.
Every kill pays. Upgrade the towers that carried the wave, tear down the ones that stood there looking pretty, and open the next wave when your line is ready.
Built solo in Unreal Engine 5. It's early, it's playable in pieces, and it gets a little bigger most weeks.
Devlogs, work-in-progress clips, and the occasional bug that's funnier than it should be. Say hi, break things, tell me what's missing.